Some Designs have six Tiers, others eight or ten or even twelve. Within these Designs, individual weapons belong to Tiers, ranging from least powerful to most powerful. Generally speaking, it can be observed that weapons belong to Design groups, such as Swords or Polearms.Rare Combinations of Dagger with Polearm and Great Sword with Polearm will result in DAMASCUS products, with the following materials, and placed in the combine slot in the following order: SILVER Great Sword + IRON Polearm, SILVER Polearm + HAGANE Dagger For more on the effect of combinations on Affinities and Classes, see Combine in Vagrant Story.Ĭombinations with Polearm will be the material of the Polearm except when combining with Heavy Mace and its Hand of Light, the Holy Win Great Sword, and the Rhomphaia Sword. A combination of a weapon type with one of the same type always results in that same weapon, although the Affinities and Classes are combined. The results of Combinations of the twelve weapons in the Polearm category with all of the 90 weapons in Vagrant Story are shown here. The levels of weapon Designs, from weak to strong, are called Tiers for the purpose of this guide. The individual weapons within that Design are arranged by Attack (STR), from weakest to strongest. The Designs each have a section here, in alphabetical order. Weapons found in Vagrant Story fall into one of seven categories, called Designs for the purpose of this guide. This makes Polearms an excellent target Design for the inevitable Mismatches created by Combining the Starting Weapons and the Class and Affinity they will equally inevitably accrue. There is a shortage of some intermediate Tiers. Polearms present some surmountable difficulty when attempting to craft Damascus, and are even problematic in other materials.
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